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In most adventure games, the characters are mostly there for atmosphere or plot support. The most enjoyable part of the gameplay was the interaction with the characters. Not only does it help you to locate rooms, but you can also use it to speed jump from one deck to another, saving countless hours of running up and down stairs. The map is perhaps the most useful of these items. Located at the bottom of your screen is the obligatory inventory bag, a watch (crucial toward the end of the game), and a map. The tour allowed you to look closely at the layout of the ship and even inspect the furnishings. These were very helpful and enabled me to quickly get my bearings and locate key areas of the ship. GTE has thoughtfully included a tour of the ship and tour guides. Once I became used to the controls, I was able to kick back and have some fun. Using both the keyboard and the mouse was awkward at first, but became second nature soon enough. You will use the keyboard to move forward, left or right (can't go backward, strangely enough) and the mouse to open doors or manipulate objects. Movement in Titanic occurs in the first-person perspective. is it possible for you to change the future? Could you prevent World War I, World War II, or the Russian Revolution? Only time and a little sleuthing will tell. Perhaps this is a second chance? Or maybe just a dream. Through some strange natural phenomenon, you have been hurled back through space and time, to the decks of the Titanic no less. Miraculously, you are alive, but you are no longer in your apartment. As you turn to escape, your window crashes in on you. Suddenly, an air-raid siren is screaming.
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